Cvlt: One of Us

Cvlt: One of Us is a narrative-driven RPG developed during my second year at Abertay University by the team Too Ghoul For School. The game immerses players in the role of a mysterious cult leader tasked with converting a skeptical village to join their cause. Through dialogue choices, moral dilemmas, and strategic interactions, players must influence villagers by uncovering their fears, desires, and weaknesses, all while maintaining the cult’s secrecy.

I was one of two narrative designers on the team, working alongside Benjamin Nairn to shape the game’s engaging plot, characters, and dialogue.

Players are challenged to navigate complex relationships, balancing ethical decisions with the cult’s survival. Each villager responds differently to the player's tactics, creating a dynamic experience shaped by the player’s narrative choices.

You can download the game using the button below to experience it for yourself. Additionally, the Narrative Design Document, Script, and Game Design Document are linked below, offering deeper insight into the creative process behind the game.

Game Design Document

Narrative Design Document

Narrative Script